﻿using UnityEngine;
using System.Collections;

public class __AddLabel : MonoBehaviour 
{
    public int number;

    void Start()
    {
        //for (int i = 0; i < gameObject.transform.childCount; i++)
        //    gameObject.transform.GetChild(i).gameObject.GetComponent<UILabel>().text = "Grid #" + number + "_" + i;
    }

}
